Fairy Knights: Storm Legends is an action-packed, fighting crossover video game that covers up the entire crossover series and will also include an additional filler story arc. It will also take upon gameplay elements from the Naruto: Ultimate Ninja Storm, Dragon Ball: Raging Blast and Budokai Tenkaichi series.




  • Prologue:
  • Chapter 1:
  • Chapter 2:
  • Chapter 3:
  • Chapter 4:
  • Chapter 5:
  • Chapter 6:
  • Chapter 7:
  • Chapter 8:
  • Final Chapter:


The gameplay style mostly takes up elements of the Naruto: Ultimate Ninja Storm series along with additional gameplay elements from the Dragon Ball Z games developed by Spike. Characters now have three health bars, which indicate green, yellow, and red and the opponent will lose if the last health bar is gone. There are also two energy gauges: one that is within the same HUD as the character's vitality and a numbered gauge that appears beside it. The numbered gauge is the Ultimate Meter. Ultimate Attacks can only be activated once the gauge is full and displays a number from 1-4. The other gauge is the Energy Meter, which can be charged at any time and allows characters to transform or use their Special Attacks, similar to the Budokai Tenkaichi series. The combo style of each character will mostly be like that in the Ultimate Storm series with several changes: such as a Neutral Combo, an Upper Combo, a Side Combo, a Down Combo, an Aerial Combo, a Tilt, and a Throw, with the addition of a Charged Attack that sends an opponent flying in one hit, while a Counter skill can counterattack the opponent if the block and ranged buttons are pressed at the correct time. Ranged attacks will also be present in this game, like throwing shuriken, kunai or bullets like regular characters, or use ranged combos moves for a few characters.

Characters will fight in massive, destructible 3D environments. Each character is given two special attacks and an Ultimate Attack. Some specials can also be used in the air or have enhanced attacks to deal more damage like Naruto's Giant Rasengan or Kakashi's Lightning Beast Running Jutsu. Ultimate Attacks refer to cinematic or destructive techniques as in the case of Madara's Shattered Heaven, a Jinchuriki's Tailed Beast Bomb, Natsu's Crimson Lotus: Exploding Flame Blade, and Eden's Orion's Devastation. In addition, characters are no longer limited to the Awakening system from the Ultimate Ninja series, as most characters can now awaken at any time. Regular awakenings, such as Sage Mode, a Saint's Seventh Sense, Erza's Requipping Armors, Dragon Force, a Dual-Element Dragon Mode, or Mangekyo Sharingan, can be accessed and canceled at any time, through the cost of Energy Meter energy. Giant Awakenings, such as each Jinchuriki's Tailed Beast Form, the Uchihas' Susanoo, or any other giant-sized forms, can only be activated by using the Ultimate Meter. Once the Ultimate Meter depletes, the Awakening will reverse. Most awakenings (except for giant awakenings) will have an ultimate attack, as well as getting hit by an enemy's ultimate attack, special attack or throw if hit. Some character who have more than one awakening stage can select only one awakened form in the character selection menu for a specific character like Erza, Sasuke, Lucy, Mirajane, or Madara.

The game will also be realistic than its procedures where an outfit can be damaged if taken hit and even worn off. Even special attacks will have long-term effects on the outfits for example if a fire attack hits the character then it will remain ignited for a while and water can reverse that effect. It is also confirmed that before starting a battle, certain characters will be able to choose one of the two, three or four Ultimate Attacks to be used in battle. Most characters can only have 1 Ultimate while some can have one of the four or less picked before starting. Some awakened characters, like Natsu's Lightning Fire Dragon Mode and Gajeel's Iron Shadow Dragon Mode, can select the same option as well. Special attack clashes will also be present, whenever it can be long, mid, or close-range special attacks. Each character will have special actions that they can activate, similar to the Awakening actions seen in Naruto Shippuden: Ultimate Ninja Storm 3 and the special actions in the Raging Blast series.

During battle, there can be one-on-one battles, team battles, and free-for-all battles. The one-on-one battle is basically one character fighting against another. In a free-for-all battle, you can have one player go up against five other CPU opponents. In team battles, you can have one player team up with one or more CPU's to fight against one or more CPU opponents. The max no. of members in a team battle is up to two to three players on each side.

As mentioned before, this game features large, destructible stages. Referring to both the first installment in the Budokai Tenkaichi series and crossover J-Stars Victory VS, players will have a mini-map that will display the layout of the stage and show their current location and the location of their opponent. Two player local battles will be split-screen for the first time in a crossover game.

Characters can also use their vitality energy to climb up walls or buildings, allowing more diversity in their battles. Also, if one player runs up the wall, the other character can still fight on the ground. Some characters (including normal or giant-sized awakenings) can fly depending on the character's fighting abilities. Concerning stage destruction, there are two forms. One form is accessed through destructive attacks, such as the Wind Style: Rasen Shuriken, Fire Dragon's Roar, a Big Bang technique and Cherry Blossom Clash. This type of destruction will leave noticeable craters in a stage and may destroy or damage buildings, but are not nearly powerful enough to destroy the stage. This is where the second types comes in. The second destruction level is complete stage destruction. For example, a well-aimed Tailed Beast Bomb, Natsu's Crimson Lotus: Exploding Lightning Blade, Kouga's Pegasus Sui Sei Ken or Nagato's Planetary Devastation will be powerful enough to leave entire stages ravaged and barren. Some stages, such as Manhattan, Athena's Sanctuary or Asgard have unique levels of destruction, whereas others, such as a traditional plains stage, will result in a generic wasteland.

Quick-time event boss battles return, as well as introduction dialogue at the beginning of battle. For example, at the start of a battle, the camera will pan across the stage before cutting to the characters. The characters will say a line of dialogue to each other in a brief cutscene and the battle will commence. Certain characters, such as Killer Bee and Kisame Hoshigaki, will have special dialogue with each other, referencing the connection between them. In addition, matching certain characters against each other in Free Battle mode will have in-game dialogue. One example is a match between Natsu and Future Rogue.

Gameplay Controls (PS4)Edit

  • Left A. Stick: Move Character
  • Right A. Stick: Rotate Camera/Switch Lock-on Targets
  • X: Jump
    • Double Jump: X x2
    • Fast Movement: Left A. Stick + X
    • Rebound: X before hitting ground
  • Circle: Combo Attacks
    • Tilt: Left A. Stick (Any Direction) + Circle
    • Throw: R1 + Circle
    • Charged Attack: Hold Circle
  • Square: Ranged
    • Charged Ranged: Hold Square
    • Ranged Combo Attacks: Press Square with similar manners as the regular Combo Attacks (Note: Only used for certain ranged-type characters)
  • Triangle: Special Attack 1
    • Special Attack 2: Left A. Stick (Up) + Triangle
    • Ultimate Attack: Triangle + Circle
  • L1: Block
  • L2: Dash
    • Back Dash: Left A. Stick (Down) + L2
  • R1: Lock-on/off Targets
  • R2: Transform
  • D-Pad Up: Switch Characters
  • D-Pad Left: Select Tool Tablet
  • D-Pad Right: Select Command Tablet
  • D-Pad Down: Energy Charge
  • Start: Pause

Gameplay Controls (Xbox One)Edit

  • Left A. Stick: Move Character
  • Right A. Stick: Rotate Camera/Switch Lock-on Targets

Playable CharactersEdit

The names in parentheses () indicate the characters' transformations. Awakenings are marked with a single asterisk *, while alternate movesets will be marked with a double asterisk **.

Playable Characters (Boss Fights only)Edit

Non-Playable CharactersEdit

Support TypesEdit

  • Break Guard:
  • Charge Assist:
  • Charge Guard:
  • Cover Fire:
  • Dash Cut
  • Strike Back:
  • Ultimate Attack Substitution:

Playable StagesEdit

Boss BattlesEdit


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